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Metascore
®
34
Generally Unfavorable Reviews
out of 100
The Rock Meets His 'Doom'
David Germain

By David Germain, Associated Press

Our rating: 

 Cast talks to MSN

That "Doom" is dumb comes as no great shocker. That The Rock continues to try to build a movie persona beyond one-note hulking action hero is no surprise.

That he fails at every turn ... well, you weren't expecting Brando in "On the Waterfront," were you?

The latest video-game-turned-action-movie sticks to the essentials of the source material, Marines blowing away zombies and mutant monsters on Mars. And it doesn't bring much more to it.

Director Andrzej Bartkowiak ("Romeo Must Die," "Cradle 2 the Grave") keeps the lighting low and the action a blur, and he apparently never saw a don't-go-down-that-dark-hallway horror cliché he didn't want to steal from a thousand other monster movies.

Screenwriters David Callaham and Wesley Strick have created a batch of futuristic military grunts who look like one-dimensional washouts that couldn't make the cut for "Aliens."

And The Rock dispenses with the campy undercurrent of humor that made him a passable action figure in "The Scorpion King" and "The Rundown," here playing a stoic, mercilessly dutiful anti-hero with barely a hint of personality.

The movie's simple premise: Researchers on Mars unleash an ancient evil lingering in the genes of fossil remains of a humanoid race that once lived on the red planet. People are transformed into undead zombies and gnarly demons seeking to pass their monstrous mutation on to others.

Ace Marine veteran Sarge (The Rock) leads his troops into the dark tunnels of the research facility to root out the creatures and salvage the work of archaeologist Samantha Grimm (Rosamund Pike), who happens to be the sister of the Reaper (Karl Urban), one of Sarge's top men.

A deluge of halfhearted B-movie scares is about all "Doom" offers. The most complex character interaction is a superficial exploration of Samantha and her brother's tragic little past.

The Rock's Sarge is robotically boring for most of the movie before turning callously dogmatic about his mission, a scenario in which he's still boring.

"I need soldiers!" Sarge banally declares. "I don't need anybody else but soldiers!"

Creature effects amount to little more than gory carcasses out for a stroll, while this whole legion-of-rabid-zombies thing either needs a major makeover or a long furlough from the big screen.

"Doom" dubiously blurs the line between film and video games by actually turning into a semblance of the game's "first-person shooter" perspective, an extended action sequence of slaughter seen from a Marine hero's point of view. Fans of the game may love it, but the sequence will be a prolonged annoyance to everyone else.

Copyright 2005 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

By David Germain, Associated Press

Our rating: 

 Cast talks to MSN

That "Doom" is dumb comes as no great shocker. That The Rock continues to try to build a movie persona beyond one-note hulking action hero is no surprise.

That he fails at every turn ... well, you weren't expecting Brando in "On the Waterfront," were you?

The latest video-game-turned-action-movie sticks to the essentials of the source material, Marines blowing away zombies and mutant monsters on Mars. And it doesn't bring much more to it.

Director Andrzej Bartkowiak ("Romeo Must Die," "Cradle 2 the Grave") keeps the lighting low and the action a blur, and he apparently never saw a don't-go-down-that-dark-hallway horror cliché he didn't want to steal from a thousand other monster movies.

Screenwriters David Callaham and Wesley Strick have created a batch of futuristic military grunts who look like one-dimensional washouts that couldn't make the cut for "Aliens."

And The Rock dispenses with the campy undercurrent of humor that made him a passable action figure in "The Scorpion King" and "The Rundown," here playing a stoic, mercilessly dutiful anti-hero with barely a hint of personality.

The movie's simple premise: Researchers on Mars unleash an ancient evil lingering in the genes of fossil remains of a humanoid race that once lived on the red planet. People are transformed into undead zombies and gnarly demons seeking to pass their monstrous mutation on to others.

Ace Marine veteran Sarge (The Rock) leads his troops into the dark tunnels of the research facility to root out the creatures and salvage the work of archaeologist Samantha Grimm (Rosamund Pike), who happens to be the sister of the Reaper (Karl Urban), one of Sarge's top men.

A deluge of halfhearted B-movie scares is about all "Doom" offers. The most complex character interaction is a superficial exploration of Samantha and her brother's tragic little past.

The Rock's Sarge is robotically boring for most of the movie before turning callously dogmatic about his mission, a scenario in which he's still boring.

"I need soldiers!" Sarge banally declares. "I don't need anybody else but soldiers!"

Creature effects amount to little more than gory carcasses out for a stroll, while this whole legion-of-rabid-zombies thing either needs a major makeover or a long furlough from the big screen.

"Doom" dubiously blurs the line between film and video games by actually turning into a semblance of the game's "first-person shooter" perspective, an extended action sequence of slaughter seen from a Marine hero's point of view. Fans of the game may love it, but the sequence will be a prolonged annoyance to everyone else.

Copyright 2005 Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

63
USA Today: Mike Clark

For a big-screen disposable, Doom has a few jolts, a few good laughs and an attractive female lead to whom you want to say, "What's a nice girl like you doing on a Mars like this?"

Read Full Review »
63
USA Today: Mike Clark

For a big-screen disposable, Doom has a few jolts, a few good laughs and an attractive female lead to whom you want to say, "What's a nice girl like you doing on a Mars like this?"

Read Full Review »
60
Variety: Justin Chang

It's really not all that bad. Ultra-derivative bigscreen transplant of one of the most successful (and controversial) games ever made plays like a mutant cross between a biotech thriller and a zombie movie, with all the alien autopsies, blood-gushing protuberances and meaningless scientific jargon that come with the territory.

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58
ENTERTAINMENT WEEKLY: Marc Bernardin

By hewing close to James Cameron's "Aliens" playbook, Doom manages to escape the game-to-movie curse that afflicted "Resident Evil," "House of the Dead," and, well, every other movie based on a game.

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58
ENTERTAINMENT WEEKLY: 

By hewing close to James Cameron's "Aliens" playbook, Doom manages to escape the game-to-movie curse that afflicted "Resident Evil," "House of the Dead," and, well, every other movie based on a game.

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50
Boston Globe: Wesley Morris

Dreary-looking and painfully slow, but it's not terrible.

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50
Village Voice: Drew Tillman

As dumb as they come, the entertaining Doom might warrant a place in cinema history as the first movie in which someone rips off their own ear.

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50
Boston Globe: Wesley Morris

Dreary-looking and painfully slow, but it's not terrible.

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30
LOS ANGELES TIMES: Gene Seymour

Shows less human dimension than the new Wallace and Gromit movie.

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30
LOS ANGELES TIMES: Gene Seymour

Shows less human dimension than the new Wallace and Gromit movie.

Read Full Review »
See all Doom reviews at metacritic.com »
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